![]() Especially in the older cars, these should be able to slide much more progressively and naturally than we are currently able. However, once you do start to correct, the car snaps back to full grip again very quickly. It will often snap without any warning, and once you've broken traction, there is way too little grip, and the car will go into a very abrupt spin unless you are very quick on the correction. First off all there seems to be too much overall grip like 10-20% but the way it drops off when you exceed a certain slip angle is just way too aggressive, especially at the rear (on RWD). My feel is that the tyres are too 'peaky' in their grip. I feel like the tyre physics are still strange / off, although better than DR2.0, i think could still be massively improved. Information, Guides and Announcements for the EA app.(there are other options if you are interested). Stock dev app, "suspensions" will have it if you wanna try it. Lastly if you have hard times figuring out what front tyres are doing, you can try finding apps that show tyre slip. Low angle drifting has more in common with racing than drifting IMHO. So you are basically learning how to race these cars, and it might be good to approach it from that perspective - that is, don't try to "reduce" angles you had while driving Drift spec cars, but "allow more slip" compared to tyring to go as fast as possible. ![]() High angle drift might not be quick, but you are not loosing that much grip at low angles, and drifting = being on the limit for the whole corner, which is something some racers can't do properly. So likely half the steering issues you will have will come from wrong speed.Īfter all Takumi was fast for a reason. When drifting you have little room to change your line through the corner once you enter it, and that line is completely dependent on entry speed. To be consistent with all that, entry speed is very important. Keeping speed high will give you more opportunity to use brakes during entry and that gives more oversteer and earlier countersteer. It's better to bin the car while trying (and learning) to keep front tyres honest, than being slow to turn, have no idea what is happening, but somehow clear the corner. It's really important to have enough countersteer to not slide front tyres so when you release the brakes you have full control over the car with just steering. As the car starts drifting, countersteer - at this point a lot of oversteer comes from brakes while front tyres are starved for grip and unresponsive, so don't be afraid to countersteer a lot, you have to have front wheels pointing in direction of travel as you put the power down to keep the drift. You want to approach the corner at the fastest speed possible (that you can control), then brake (avoid engaging ABS) and slowly release the pedal and turn in, the car should oversteer into the corner. The two most important things to learn is 1) correct entry speed and 2) accurate countersteer. Īs for the techniques, normally you'd use handbrake (HB) to help entering drifts but with stock cars there are issues with that, and i'd recommend to practice with no HB usage. If you are on pad, then gl can't help you. For example I use 800° (out of 900) for my G27 just to make it more responsive, but you can use even lower values. Also mountains are unforgiving so for practice you might want to get a hang of a car on drift track.įor other settings: depending on your wheel, crank the FFB up, if you have low strength wheel increase minimum force as well and/or decrease wheel rotation. Don't expect setup changes to bring the cars like that in line with each other. Some cars will be much more difficult to drift than others, for example Spirit R is very hard car to drift smoothly and consistently, while E92 is easy mode. The setup range often isn't big so just throw max negative usually. To help the car enter drifts smoothly adjust rear toe toward negative (in live setup). This will vary a lot depending on car, skill, tyre compound track and weather, so it's always something to keep in mind. In general, look at the pressure app and adjust pressures so you are not over pressuring the tyres while drifting. ![]() Rear is more difficult, you want rear tyres to give you the most grip, so don't overpressure them unless car has no power at all like GT86. Then you want optimum tyre pressure front. ![]() You want around -1° to -0.5° negative camber rear (live in setup) and as little front camber camber as possible (max positive) - it's not "realistic" but there is solid explanation why this works. AC is really great for low angle drifting when you get a hang of it, so you are on the right track, but it takes some skills to master.įirstly lets talk setup, it's not that important but can help you save the car when it would otherwise spin.
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