![]() Although I probably won't fix them in the near future, I will write them down in a to-do-list for when I have more time. ![]() You don't need to credit me if you use these graphics, but I won't stop you if you doįeel free to post here about any issues you have with these tiles. Repost and edit as much as you want, but please link back to this thread if possible. I am looking for a tileset for RMVX Ace, sort of an underwater tile set, where it basically looks like the exterior tileset, except the ground is tinted. You can also download all tilesets and characters at once in the archive " XP Graphics for VX Ace".įree for commercial and non-commercial use in any RPG Maker engine, as long as you legally own RPG Maker XP. The zip archive " XP Characters for VX Ace" below contains all XP character graphics ready for use in VX Ace (193 sheets, most of them single characters). There are duplicate tiles between the sheets if you want to use your tilesets more efficiently, you will need to rearrange some tiles yourself (or wait until I find the time to do it ). XP_to_Ace_017-MineTown01 a.png and XP_to_Ace_017-MineTown01 b.png, respectively. Some of the original tilesheets are split into two VX Ace tilesheets those are named e.g. the 50 XP tilesheets reformatted for VX Ace they can be used in any of the B-E slots. two sets of A2 autotiles (inside and outside) The zip archive " XP Tilesets for VX Ace" below contains: (And yes, I have missed a few corner pieces, but I'm too lazy to fix that now ) Still, if you want to use these tiles in VX Ace, you might want to edit some of the tilesheets to add overlapping versions if you need them. The map above was made with just the tilesheets linked below, without any events to replace the missing upper layer. These tiles are rather difficult to use in VX Ace since the engine only has one upper layer (MV and XP both have two), but it's not impossible. Dopan because video vx(ace) to MV, didnt know the titleset was in 16x16, so easy +300 would do the ob in bilinair nicely (or sharpness) to test that out as outcome, other options make it blurry or make it ugly. ![]() (Please note that you must own RPG Maker XP in order to use these tiles.) There are still some issues with them, especially the autotiles, but I won't have time to fix them in the near future. As of now, I only rearranged the tiles so that they can theoretically be used in RPG Maker VX Ace. I still had the 32x32 pixel versions of the reformatted tiles, so I thought I might as well share them here.They can be used in VX Ace or in MV with a plugin to change the tile size. I resized and reformatted the tilesets from RPG Maker XP for use in MV a while ago (they can be found here). (Download links at the bottom of the post)
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